Relive a Classic! NVIDIA Remakes ‘Quake II’ with Stunning Ray-Traced Graphics, Gifts to PC Gamers

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Relive a Classic! NVIDIA Remakes ‘Quake II’ with Stunning Ray-Traced Graphics, Gifts to PC Gamers

About NVIDIA
NVIDIA’s (NASDAQ: NVDA) invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots and self-driving cars that can perceive and understand the world. More information at http://nvidianews.nvidia.com/.

Certain statements in this press release including, but not limited to, statements as to: NVIDIA remaking and gifting Quake II; the availability of Quake II RTXQuake II RTX being the first game to be fully path-traced and its effects; the benefits, impacts and performance of NVIDIA’s technologies, including path-tracing, NVIDIA VKRay and ray tracing; Quake II being one of the world’s most popular games; Quake II RTX being an expression of NVIDIA’s love and passion for PC gaming; ray-traced graphics technologies and Vulkan API enabling us to share a PC classic with a new generation of gamers who can download and play it for free; the impact and longevity of Quake II; NVIDIA and id Software’s special relationship; NVIDIA integrating modern features into the classic game generating excitement; the availability of a preview and trailer of Quake II RTX; the lighting effects of Quake II RTX being advanced and requiring hardware support for ray tracing, including RT Cores and NVIDIA GeForce RTX GPUs; the performance and realism in Quake II RTXQuake II RTX using NVIDIA VKRay and its impacts and performance; Quake II RTX demonstrating that Vulkan API and real-time ray tracing can create never-before-seen game experiences, using advanced rendering techniques available to game developers; and the benefits of having Quake II RTX available as a free download are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: global economic conditions; our reliance on third parties to manufacture, assemble, package and test our products; the impact of technological development and competition; development of new products and technologies or enhancements to our existing product and technologies; market acceptance of our products or our partners’ products; design, manufacturing or software defects; changes in consumer preferences or demands; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems; as well as other factors detailed from time to time in the most recent reports NVIDIA files with the Securities and Exchange Commission, or SEC, including, but not limited to, its annual report on Form 10-K and quarterly reports on Form 10-Q. Copies of reports filed with the SEC are posted on the company’s website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.

© 2019 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, GeForce, GeForce RTX and NVIDIA VKRay are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. Features, pricing, availability and specifications are subject to change without notice.

© 2019 D Scott Boyce. All rights reserved. Subject to Creative Commons license version 1.0, Quake2maX “A Modscape Production.” Textures from Quake2maX used in Quake2XP. Roughness and specular maps were adjusted to work with the Quake II RTX engine. @scobotech

About NVIDIA
NVIDIA’s (NASDAQ: NVDA) invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots and self-driving cars that can perceive and understand the world. More information at http://nvidianews.nvidia.com/.

Certain statements in this press release including, but not limited to, statements as to: NVIDIA remaking and gifting Quake II; the availability of Quake II RTXQuake II RTX being the first game to be fully path-traced and its effects; the benefits, impacts and performance of NVIDIA’s technologies, including path-tracing, NVIDIA VKRay and ray tracing; Quake II being one of the world’s most popular games; Quake II RTX being an expression of NVIDIA’s love and passion for PC gaming; ray-traced graphics technologies and Vulkan API enabling us to share a PC classic with a new generation of gamers who can download and play it for free; the impact and longevity of Quake II; NVIDIA and id Software’s special relationship; NVIDIA integrating modern features into the classic game generating excitement; the availability of a preview and trailer of Quake II RTX; the lighting effects of Quake II RTX being advanced and requiring hardware support for ray tracing, including RT Cores and NVIDIA GeForce RTX GPUs; the performance and realism in Quake II RTXQuake II RTX using NVIDIA VKRay and its impacts and performance; Quake II RTX demonstrating that Vulkan API and real-time ray tracing can create never-before-seen game experiences, using advanced rendering techniques available to game developers; and the benefits of having Quake II RTX available as a free download are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: global economic conditions; our reliance on third parties to manufacture, assemble, package and test our products; the impact of technological development and competition; development of new products and technologies or enhancements to our existing product and technologies; market acceptance of our products or our partners’ products; design, manufacturing or software defects; changes in consumer preferences or demands; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems; as well as other factors detailed from time to time in the most recent reports NVIDIA files with the Securities and Exchange Commission, or SEC, including, but not limited to, its annual report on Form 10-K and quarterly reports on Form 10-Q. Copies of reports filed with the SEC are posted on the company’s website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.

© 2019 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, GeForce, GeForce RTX and NVIDIA VKRay are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. Features, pricing, availability and specifications are subject to change without notice.

© 2019 D Scott Boyce. All rights reserved. Subject to Creative Commons license version 1.0, Quake2maX “A Modscape Production.” Textures from Quake2maX used in Quake2XP. Roughness and specular maps were adjusted to work with the Quake II RTX engine. @scobotech

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